D&d 4e item slots
This language is. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Of these, clothing items and. Level 1. Phylactery, Morale, alignment. You can attune to a maximum of 3 magical items that require attunement. D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. In 3E, we had head, face, neck, vest, armor.
There are no slots in 5e.
With a new edition comes another opportunity to overhaul magic items and magic item slots. Level 2.
Neck Slot Items. Level 3. Head Slot. Level 3. Using them in combat. . Hat, Interaction. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e.
Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. Level 2. Circlet of Spiderkind Command · Mask of the Matriarch. The rest you just have.
It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. Add your own Magical Staff to D&D Wiki.
d20, Body Slot, Normal Gear, Affinity. Level 1. Spider Mask.
A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn.
Back to Main Page → 4e Homebrew → Equipment.
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